All of the map is unexplored except the starting units' immediate vicinity, and exploration is a top early-game priority.Ĭities occupy one tile and harvest yields from nearby tiles: food, trade and production. Players begin with one or a few units, including settlers to found their first cities, in 4000 BC. Different terrain types, special resources and improvements such as irrigation are present on different tiles. A human player may generate a random map based on his specifications, or opt for a pre-made map. The game takes place on a map made of tiles. Only a single-player mode was available until the release of the Multiplayer Addon. The computer will intelligently control multiple rival civilizations. A player, when creating a game, may pick one of 21 historical civilizations or a custom-named civilization. Note the different types of terrain.Īs a turn-based strategy game, Civilization II models the historical development of human civilization. The several units on the map are engineers and a cruiser ship (bottom left). The main game screen and map in Civilization II.
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